Friday, 27 June 2014

Pre-production (lens)


I made a very basic story board with amazing drawings because I lost my original one, The board follows a very basic guild line for what needs to happen for it to progress and leaves allot of room for me to play with the random ideas in my head. the Story is meant to be random so it is better if some of it was made up on the spot.

Equipment list

  • white board
  • whiteboard marker
  • camera
  • independent lights
  • tripod
  • magic arm
  • quiet place with no real natural light
  • computer
  • white sheets of paper to diffuse light 

Terry Gilliam(lens)

For most of Terry Gilliam's early career, fans of the popular comedy show Monty Python's Flying Circus assumed that he was British, since Python's other five members were natives of Britain. But the innovative animator and future director, who spent more time behind the scenes than in front of the camera, was actually the troupe's only American member. Born in Minneapolis, Minnesota, on November 22, 1940, Gilliam was briefly employed by Mad Magazine as a writer/illustrator before he emigrated to England in 1967. Soon after he arrived in the U.K., he began working on Do Not Adjust Your Set, a popular children's TV show, developing his eccentric animated cartoons, which put into motion a hodgepodge of images, including photographs, cutouts from magazines, and famous works of art. Gilliam's contributions to the show were geared more toward adults, as his surrealistic stream-of-consciousness segments, drenched in black humor, were beyond the grasp of most children.

http://www.terrygilliam.com/bio.html

I find Terry Gilliam's work with animation and film interesting, The one I have the most memories of and the one that is probably the most popular is his Monty Python collection. His work was innovative and it influenced many directors and animators in our current time. I find his ideas interesting for the time it came out and quite creative, he made moving a piece of paper into an art form. His time as a cartoonist most likely effected his art style and the things that he made to be funny and comical in nature.


image refrence
http://studiorethink.com/images/uploads/blog-body/montypython.jpg

Tim Burton(lens)

Tim Burton is one of the last people you'd imagine would become one of the most acclaimed directors in the world. He is an introverted, unassuming person. His career got underway at the most famous animation studio in Hollywood, he landed his first directing gig because of a bootleg tape of a short film that was never released, and (for a while, at least) he had a movie in the top-ten grossers of all time.

Timothy William Burton was born August 25, 1958 in Burbank, California. Burbank may not ring as many bells as Hollywood, but it is the home to many film and television studios -- NBC, Warner Brothers, Disney, and others. Burbank was quintessential 1950s American suburbia, a world in which the shy, artistic Tim was not quite in step with the shiny happy people surrounding him. He was not particularly good in school, and was not a bookworm. Instead, he found his pleasure in painting, drawing, and movies. He loved monster movies: Godzilla, the Hammer horror films from Great Britain, the work of Ray Harryhausen. One of his heroes was actor Vincent Price.

After high school in 1976, Burton attended the California Institute of the Arts. Cal Arts had been founded by Disney as a "breeding ground" for new animators, though they did offer other courses of study. Burton entered the Disney animation program in his second year, thinking it would be a good way to make a living. In 1979, he was drafted to join the Disney animation ranks.

Burton did not enjoy being an animator, not one little bit. Imagine, if you will, what it's like to be an animator. Films are projected at 24 frames per second. For a 90-minute film, that's over 129,000 individual frames. Characters are drawn separately and then put together, and placed over painted backgrounds. The work requires talented artists, but they cannot deviate from the structured manner of drawing the characters. Burton had been brought in to work on The Fox And The Hound. It bored him silly.
The studio recognized that Burton's talent was not being utilized. They made him a conceptual artist, the people who design the characters that appear in the films. He did early work on The Black Cauldron, the adaptation of the second volume of Lloyd Alexander's Chronicles of Prydain (a seven-volume fantasy series). If you're familiar with Burton's artwork, you can imagine that his concept drawings were nothing like your standard Disney fare. It didn't go over too well, and it was not used. However, he was set loose on his own projects. These included a poem and artwork that years later would become The Nightmare Before Christmas, the animated short Vincent, and the live-action shortFrankenweenie.

The latter two received little or no outside exposure, but Burton did get to work with his idol, Vincent Price, for the first time and they remained friends until Price's death in 1993. Frankenweenie was awarded a PG rating, which precluded its release with their G-rated animated features. It was only released theatrically overseas, and had limited availability on VHS. However, it would be the film that landed him his first feature directing job.

Horror writer Stephen King (you have heard of him, right?) had seen Frankenweenie, and strongly recommended it to Bonni Lee, an executive at Warner Brothers. Lee then showed the film to Paul Reubens. Reubens was the man behind Pee-wee Herman, and was in the process of bringing his alter ego to the big screen. He knew right away that Tim Burton was the perfect choice for the job, and indeed they were a perfect match. As they say, the rest is history.

Following the surprise success of Pee-wee's Big Adventure, Burton didn't make another film for almost three years. It wasn't until he was offered the anarchic screenplay for Beetlejuice that he finally found another project suited to his unique vision. The film was an even bigger hit, and led to Warner Bros. offering Burton the job directing an eagerly awaited comic book adaptation that had been years in the planning.

Batman was less a movie, more of an event. It sparked controversy with the casting of Michael Keaton as the Dark Knight, and generated a merchandising blitz that is now standard for blockbusters. However, despite all the hype and studio interference, Burton still managed to put his own stamp on the film and it remains one of the most influential Hollywood movies of the last few decades. It's box office gross of over $250 million is also one of the highest in the studio's history.


http://www.timburtoncollective.com/bio.html


I admire Tim Burton's work in animation and in general because he uses imagery very well and he also the guy responsible for making the animations in his films work as actors rather than just clay figures. When taken to this extent it can bee seen as a smooth image that is moving and is much easier to do than CG if you have the right people moving your clay models are it ends up taking less money to produce. In the olden days directors had to use stop animation to animate fantasy things because there was no other way to do it but Tim Burton uses it because of the look it gives of and it matches the art style of a story book much better than live action or 3D animation that cost allot to do at the time. The art style he uses is almost like a picture book I would read when growing up. The next time I do stop animation i might try clay.


image refrence
http://www.timburtoncollective.com/images/cbreview2.jpg

Stop Motion Animation paper. (lens)



This is an example of paper animation where the person has moved a set drawings within the real world. this is a popular form of stop animation, just like clay animation you don't have to draw in a background and you can interact with real objects. this also has a low frame rate so you can tell when the images are changing. I feel that this kind of animation is deceptive when it come to the amount of time it takes to make. this most likely took a week to make and it wasn't very detailed.

Stop Motion Animation. Clay(lens)



This is a basic example of clay stop animation that uses a low frame rate so you know that it is an animation because your eyes can track when the images change to the next image, this same clip at a normal frame rate wouldn't make sense because there wouldn't be enough frames and the clip would be significantly shorter.
Frame rate is important, it is better to have too many frames because you can always discard the frames you dont need but it is hard to make frames that you don't have and the often don't look proper.

Thursday, 26 June 2014

western (lens)


Silhouette (object)






final(lens)


This work is something that I think describes me well as a person so it is a good self portrait, lazy, random and weird. This final took three weeks to make with over 100 hours put into it. By that definition it doesn't seem lazy at all but the thing about animation is that it is allot of work for not allot of screen time. The hardest part was the drawing of the head, it took 2 days to do a copy I could use, I had to edit the head scene frame by frame and it ended up being very time consuming a tedious, It took almost 3 days to edit the entire thing to be fluid and to put the frames into focus. I am happy with the end result but I could always make my work better, if I did this again I would use a lower frame rate so I could get more out of the time I put into the work and I would change the beginning to flow better with the rest of the video and I would do it on a computer with capture software so that I would have a smaller production process to go through making the work two times easier than what it was this time . As a self portrait I think that this video works well because it dose have a portrait of me inside it so I think I have hit the brief dead on and it holds true to my character profile of being someone who looks very lazy but actually dose allot of work and is completely random and weird. I learned many things while working on this project, I feel confident that the next time I do something like this I will be faster and do it to a better quality, I think I did well for my first time doing this type of animation and this will make me a better artist.

test 3 repeated frames(lens)


This is an experiment were I looped 19 frames together to create motion that can be repeated, this is known as repeated frames or frame cycles and other names depending on the word that the person has been taught to use for it. I recreated a very simple version of the leek spin that you can find here: https://www.youtube.com/watch?v=1wnE4vF9CQ4  I don't remember why this was a thing or why I did this but nevertheless this frame cycle can continue for as long as you like and it is used in many animations, especially older ones were animators tried to reuse as much as they could so  they would get their shows out on time. This might be something that I put in my final but it wont last for very long.

The Frame Cycle




















test 2(lens)

This is the second test that I have done that worked so I could put up and my fifth one overall. This is a short clip were I had enough frames to make this look like motion and a stable frame rate even though it goes fast. I used four point lighting were I had two two lamps in the back of the whiteboard and two in the front of the whiteboard. The set up time for these shoots is 1 hour because the cameras like to not work most of the time and the shoot itself takes time because sometimes the camera wont focus and auto focus refuses to take the picture. I managed to cut down the shooting time by using a shutter release so I wouldn't risk moving the camera and I don't have to move to take the photo, This piece took me 70 minutes to get right and it is the same frames twice but at different speeds. This consists of 37 frames out of the 54 frames I took with the camera so the payoff for the amount of time spent is not very high end editing it takes a while too so this in reality this took 2 and a half hours to do with colour correction which was made faster with batch processing or this would have taken 3 hours to do, so it is impractical for me to make drafts when they take so long to produce, I would run out of time to do my final if I keep doing experiments. This would have been easier if i had capture software on a computer, I am committed to this idea now and I plan to follow through with it.

These are the 37 frames I used